Campaign of the Month: July 2011
Sins of the First Age
Titanic Will Alteration
Cost: 5m, 1wp; Mins: Lore 6, Essence 6; Type: Simple
Keywords: Combo-Ok, Obvious, Shaping
Prerequisite Charms: Chaos Inciting Heresy
The Primordials reshaped Creation as easily as the Wyld, for it was their nature to define the world around them. As beings from within the matrix of Creation the exalted are afforded no such luxury, but the reshaping of creation on a small scale at least is within their power.
With sheer will and power the Solar enforces his will into the fabric of creation, altering an object he touches or a space he occupies in some simple but tangible way – replacing an open doorway with a seamless wall, producing a field of grass from open sand, or transforming a stick into a perfect straight sword are all viable outcomes.
This charm makes a single, simple alteration to the Solar’s immediate surroundings, with the story teller as the ultimate arbiter of what is too complicated or far reaching. The change must be physical in nature, and cannot constitute any type of attack, though it may indirectly create environmental hazards with a suitable stunt. The alteration lasts while the Solar maintains his mote commitment.